Devlog 1 - Getting Started
Alt-Fire » Devlog
Hello and welcome to Alt-Fire!
This video outlines what has been done in the game so far, and we hope you'll join us in the prototype's continued development.
TL;DW:
- Player controller is feature complete, adding:
- Movement
- Mouse Look
- Jumping
- Double Jumping
- Crouching
- Dodging
- Sliding
- Pickups are partially implemented:
- Health
- Armor
- Powerups (semi functional)
- Interaction system is partially implemented:
- Buttons
- Triggers
- Look At Objects
- Movers
- Doors
- Lifts
- Teleporters
- Kickers
- Crushers
- Timers
- Lights
- Sound Cues
And this also marks the release of the first early pre-alpha demo for you to download and try!
Details on what the game is and its core gameplay is still in flux so I won't share that now, but once its more solidified there will be an update for sure.
Known Issues:
- If you can't take pickups, restart the map. If the base of the pickup is also rotating its glitched out.
- You can get out of several maps, while not intentional, go for it!
- The slide tilts your camera for some reason, its unintentional and I'm working on a fix.
- If you spawn with a gun in your hands, it is placeholder only. Nothing about it is functional. You can hide it with the [H] key.
- Sometimes lifts don't work until you jump on them.
Be sure to let me know what you think here, on the itch page, or on the SkyPyre Discord (https://discord.gg/TKHxNshZWs)
Get Alt-Fire
Alt-Fire
Fast-paced arena shooter.
Status | Prototype |
Author | SkyPyre Studios |
Genre | Shooter, Action |
Tags | 3D, arena, deathmatch, Fast-Paced, First-Person, Indie, movement, Singleplayer |
More posts
- Restarting the Project70 days ago
- Showcase - First WeaponsOct 20, 2022
- Devlog 2 - Guns & CodeSep 28, 2022
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